A house of seven rooms.
One open tonight. The rest on the bench. A 24-hour news channel and an anchor who never blinks.
Uncanny Games is a platform for live games.
A browser tab, end to end. No installs. No launcher. No download. You open a tab and you're inside the room.
We're building seven rooms. Chess is the one that's finished. The other six — brawl, worms, pairs, reflex, alchemy, poker — are on the bench while we get them right. We don't open a room until it reads the way the chess does.
Around the rooms there's a news channel. UNN. It runs 24 hours. Marv Sterling anchors. There's a daily wire, an overnight programme, sponsor slates, a comedy show on at night. Some of it is real data from open APIs. Some of it is the channel narrating itself. Most of it is both.
Seven rooms. One open.
-
CHESS Real-time multiplayer. Voice chat. Sets you can equip. Bot when nobody else is around.OPEN
-
UNN · LIVE The 24-hour broadcast. After Hours, Prime, the morning wire, the graveyard slot. Animated comedy at night.LIVE
-
BRAWL Four pieces, one ring, last one upright. KOs stack, streaks brag.ON THE BENCH
-
UNCANNY WORMS Side-on artillery. Destructible terrain. Drown a poem on the kill.ON THE BENCH
-
THE GAUNTLET Six pieces, one lap, 2d6 and a knife. Three-minute matches.ON THE BENCH
-
PAIRS · REFLEX · ALCHEMY Three solo rooms. Memory. Speed. Concoction.ON THE BENCH
-
POKER · AFTER HOURS Six seats. No limit. No mercy. Slick Vince deals.ON THE BENCH
Browser-native. End to end.
Virtual Worlds Co.
A company in Cape Town building virtual worlds and the systems that run them — games, broadcast chrome, AI-driven content, multiplayer infrastructure. Uncanny Games is the first platform we're saying out loud.
We're not chasing scale. We're chasing the feeling of switching on a TV at 2am and finding something live. That's the metric.